Cl_vault.lua Apr 2026
: Triggers the visual menu (often using frameworks like nh-context , ox_lib , or qb-menu ) when a player is near the vault.
: High-quality scripts use PolyZones or Ox Target rather than Wait(0) loops to check proximity. Constant loops can cause "client-side lag" if not managed correctly. cl_vault.lua
: If the vault uses a custom web-based interface (NUI), this file handles the communication between the Lua script and the JavaScript/HTML UI. Review & Quality Indicators : Triggers the visual menu (often using frameworks
: A standard Citizen.CreateThread that constantly checks if the player is near the vault coordinates. cl_vault.lua
: Frequently uses distance checks (e.g., #(playerCoords - vaultCoords) ) to determine if a player is close enough to see the "Press [E] to open" prompt.