: A built-in editor allows players to create custom maps, place troops, and design their own historical or fictional engagements. Purchasing Options What I thought of Grant, Lee, Sherman: Civil War Generals 2
: Casualties and experience carry over between battles in a campaign. Capturing enemy supplies allows you to purchase weapon upgrades, such as rifled muskets or repeating rifles, for your regiments between engagements. Civil War Generals 2: Grant, Lee, Sherman
The game focuses on high tactical depth where player decisions in one battle have lasting consequences. : A built-in editor allows players to create
Released in 1997 by Sierra and Impressions Games, is a tactical turn-based strategy game that simulates the American Civil War on a hex-grid map. It expanded significantly on its predecessor by adding both Northern and Southern campaigns, new unit types like naval vessels and siege artillery, and over 200 total scenarios, including alternate history "what-if" outcomes. Key Gameplay Mechanics The game focuses on high tactical depth where
: Higher-level officers (corps and division commanders) influence the ratings of subordinate units within a specific radius—typically three hexes at the brigade level. Underperforming leaders can be dismissed in favor of better candidates.
: Features 46 historical scenarios and 17 campaigns, including a massive "entire war" campaign spanning both the Eastern and Western theaters.