It sounds like you're interested in the crossover between the city-building game and the Prophet time-series forecasting library. This combination is often discussed in two different contexts: 1. Data Science & Forecasting (Most Likely)
If you are looking for a literal "Prophet" feature or mod within the game itself:
If you're working on a data science project, you might be referring to using for feature engineering in a time-series model.
Combining Prophet features with basic models has been shown to significantly improve accuracy on leaderboards, sometimes moving a model from the top 40% to the top 10%. 2. Cities XXL Gaming
In this context, a "Prophet feature" usually refers to using the library's components (like trend, weekly/yearly seasonality, or holiday effects) as input features for a larger machine learning model (e.g., XGBoost or Random Forest).
Standard features in Cities XXL include managing over 1,000 buildings, 47 architectural styles, and handling localized pollution levels like noise and smoke.
Could you clarify if you're looking for help with using Prophet or if you're trying to find a specific mod/building in the game? Cities XXL on Steam
The game supports Steam Workshop , allowing players to create and download custom content. While there isn't a widely known official "Prophet" feature, a modder could have named a specific building or tool this way.
Cities-xxl-prophet Here
It sounds like you're interested in the crossover between the city-building game and the Prophet time-series forecasting library. This combination is often discussed in two different contexts: 1. Data Science & Forecasting (Most Likely)
If you are looking for a literal "Prophet" feature or mod within the game itself:
If you're working on a data science project, you might be referring to using for feature engineering in a time-series model. cities-xxl-prophet
Combining Prophet features with basic models has been shown to significantly improve accuracy on leaderboards, sometimes moving a model from the top 40% to the top 10%. 2. Cities XXL Gaming
In this context, a "Prophet feature" usually refers to using the library's components (like trend, weekly/yearly seasonality, or holiday effects) as input features for a larger machine learning model (e.g., XGBoost or Random Forest). It sounds like you're interested in the crossover
Standard features in Cities XXL include managing over 1,000 buildings, 47 architectural styles, and handling localized pollution levels like noise and smoke.
Could you clarify if you're looking for help with using Prophet or if you're trying to find a specific mod/building in the game? Cities XXL on Steam Combining Prophet features with basic models has been
The game supports Steam Workshop , allowing players to create and download custom content. While there isn't a widely known official "Prophet" feature, a modder could have named a specific building or tool this way.