: Layout out the 3D model into a 2D map, essentially creating a "canvas" for textures.
: Creating a low-detail "block-out" to test scale and placement in a game engine like Unity .
: Transferring detail from the high-poly model to the low-poly one using normal maps and painting final colors.
The search results indicate that (often referred to as a "Learning Flow") is a core training series from CG Cookie that covers the entire pipeline of building game-ready assets. Course Pipeline & Syllabus