Cgcookie-introduction-to-game-asset-creation-rar Today

: Layout out the 3D model into a 2D map, essentially creating a "canvas" for textures.

: Creating a low-detail "block-out" to test scale and placement in a game engine like Unity .

: Transferring detail from the high-poly model to the low-poly one using normal maps and painting final colors.

The search results indicate that (often referred to as a "Learning Flow") is a core training series from CG Cookie that covers the entire pipeline of building game-ready assets. Course Pipeline & Syllabus