In the puzzle game Causality , the standout feature is its , which requires you to scroll both forward and backward through a timeline to alter the outcome of a level. Key Feature Breakdown
: Because multiple versions of the same character can exist at once, you must solve puzzles by having your past and future selves work together. If you accidentally run into yourself, you create a paradox that must be resolved by rewinding and tweaking your strategy.
: You have total control over time, allowing you to "scrub" through a sequence of events. By scrolling backward, you can identify precisely where a character went wrong and change their path by rotating arrow tiles before they reach them.
The goal of each level is to guide every astronaut to a color-matched exit within a specific move limit. While the rules are simple, critics from TouchArcade note that the logic can quickly become "brain-destroying" as you juggle multiple timelines.
: As you manipulate time, you must also account for dynamic obstacles like switches, path-blocking pillars, and even space monsters that move in sync with the timeline.
: Later levels introduce portals that send an astronaut back to a fixed point in the past. This creates a "clone" of the character that exists on the timeline alongside their original self.
The game's "causality" revolves around managing a group of astronauts across isometric, alien landscapes where every move takes exactly one turn.
This LMC simulator is based on the Little Man Computer (LMC) model of a computer, created by Dr. Stuart Madnick in 1965. LMC is generally used for educational purposes as it models a simple Von Neumann architecture computer which has all of the basic features of a modern computer. It is programmed using assembly code. You can find out more about this model on this wikipedia page.
You can read more about this LMC simulator on 101Computing.net.
Note that in the following table “xx” refers to a memory address (aka mailbox) in the RAM. The online LMC simulator has 100 different mailboxes in the RAM ranging from 00 to 99.
| Mnemonic | Name | Description | Op Code |
| INP | INPUT | Retrieve user input and stores it in the accumulator. | 901 |
| OUT | OUTPUT | Output the value stored in the accumulator. | 902 |
| LDA | LOAD | Load the Accumulator with the contents of the memory address given. | 5xx |
| STA | STORE | Store the value in the Accumulator in the memory address given. | 3xx |
| ADD | ADD | Add the contents of the memory address to the Accumulator | 1xx |
| SUB | SUBTRACT | Subtract the contents of the memory address from the Accumulator | 2xx |
| BRP | BRANCH IF POSITIVE | Branch/Jump to the address given if the Accumulator is zero or positive. | 8xx |
| BRZ | BRANCH IF ZERO | Branch/Jump to the address given if the Accumulator is zero. | 7xx |
| BRA | BRANCH ALWAYS | Branch/Jump to the address given. | 6xx |
| HLT | HALT | Stop the code | 000 |
| DAT | DATA LOCATION | Used to associate a label to a free memory address. An optional value can also be used to be stored at the memory address. |