Brian-lara-2007-pressure-play-game Apr 2026
Relies on a timing-based sliding meter. Stopping the meter in the "sweet spot" ensures a successful catch or a precise throw back to the stumps.
The game's standout feature is the , which offers 16 unique challenges divided into categories like Knowledge, Winners, and Classic Matches. Mission Examples: Bowling a maiden over or an over with no extras. Winning a match with only one ball remaining. Hitting six consecutive sixes within five overs. Recreating historic run chases or holding out for rain. brian-lara-2007-pressure-play-game
Noted consistent AI behavior regardless of difficulty settings. Relies on a timing-based sliding meter
Players select a delivery style (using face buttons), aim with the analog stick, and press again to set the delivery's pace. Mission Examples: Bowling a maiden over or an
According to reviewers from GameSpot and Metacritic, the game received mixed-to-average reviews, typically scoring around . Publication Highlight/Criticism PlayStation 2 Mag UK High praise for the mobile transition. Games Master UK Strong overall handheld cricket experience. PSM3 Magazine UK Solid but restricted in scope. GameSpot
While generally smooth, the game was noted for significant frame rate drops during fielding sequences and long loading times between overs and bowling changes. Exclusive Modes & Licensing
Supports two-player ad-hoc wireless play, allowing for head-to-head World Cup warm-up matches. Critical Reception