Instead of a traditional "health bar" for the regime, the goal is to drain their until the old power structure simply collapses under its own weight. Feature: The "Institutional Domino" System
It shifts the gameplay from to strategy and social engineering. The "victory" isn't a final boss battle; it’s a cutscene of the leader realizing their phone has stopped ringing because nobody works for them anymore.
Low Loyalty Effect: Passports aren't issued, taxes aren't collected, and government emails go unanswered. bloodless revolution
To keep the game challenging, you must manage
Player Action: Organize "Work-to-Rule" strikes (doing the bare minimum to legally stall the system). Instead of a traditional "health bar" for the
Player Action: Orchestrate targeted boycotts of regime-linked monopolies.
Low Loyalty Effect: Capital flight begins; business leaders issue "calls for dialogue." Low Loyalty Effect: Passports aren't issued, taxes aren't
The "Tipping Point": This is the final pillar. If the first three fall, the military faces a choice: fire on their own neighbors or refuse orders.