: Incorporate "deadly water" hazards mentioned in recent dev logs into the combat loop, allowing the player to lure or knock enemies into these hazards.
: Inspired by the "EVE-7" lore, implement a limited-use "Autonomy" mode where the character acts on pure instinct, prioritizing escape routes over combat for a short duration. Black_Garden-v0.1.9b-Alpha.exe
If you are following their progress, you can find the Necrofugitive Demo on Itch.io or track development on Steam . Are you this game yourself, or AI responses may include mistakes. Learn more : Incorporate "deadly water" hazards mentioned in recent
: Allow the "Prisoner" to shapeshift into static background objects (like crates, barrels, or hanging tapestries) to avoid the reactive AI. Are you this game yourself, or AI responses
Since is primarily developing Necrofugitive —a 2D stealth-action game about a shapeshifting fugitive—and "Black_Garden-v0.1.9b-Alpha.exe" follows typical game build naming conventions, here are some feature ideas tailored to that specific gameplay loop: