: High-damage cinematic finishers that could only be used when a player had taken significant damage, acting as a "comeback mechanic".
: While the game was accessible, critics and pro players often noted that its "skill ceiling" was incredibly high, requiring precise execution for advanced techniques like 1-frame links. 2. Story and Protagonists Articles on the topic: "street fighter IV"
: Further balanced the game for the growing esports scene. : High-damage cinematic finishers that could only be