Alias

: Ensure surfaces meet with G0 (Position), G1 (Tangent), or G2 (Curvature) continuity, which is essential for the smooth reflections required in automotive design. 3. Detailing and Secondary Features With the main body established, add the complex details.

: Use Edit Point Curves (typically set to degree 3) to outline the main silhouettes.

: Use Projected Curves and the Trim tool to cut openings for windows, lights, or vents. 4. Evaluation and Refinement A "full piece" is only complete if it is technically sound. : Ensure surfaces meet with G0 (Position), G1

: Use the Layer Symmetry tool to ensure that as you build one side of the piece, the other side mirrors it accurately. 2. Primary Surface Construction Once the wireframe is set, you begin "skinning" the model.

Before building surfaces, you must define the skeleton of your piece. : Use Edit Point Curves (typically set to

: Use the Rail or Square tools to generate surfaces from your primary curves.

: Ensure you save your hotkeys and preferences to maintain consistency across future projects. Evaluation and Refinement A "full piece" is only

To "prepare a full piece" in , you follow a structured workflow that transitions from initial concept sketches to a production-ready Class-A model. 1. Project Setup and Curves

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